Dev Team

The team of Kilo Hōkū VR first banded together during a Virtual Reality class taught by Jason Leigh at the University of Hawaiʻi at Mānoa in the Fall of 2016. During this class, the first version of Kilo Hōkū VR was created. The development team continues to work on Kilo Hōkū VR on their own time, adding more features to further improve the capability of the simulation.

Patrick A. Karjala

A full time programmer in the College of Education at the University of Hawaiʻi at Mānoa.  His research focus is in the efficacy of teaching traditional non-instrument ocean navigation using Virtual Reality.  He holds his MS in Computer Science from the University of Hawaiʻi at Mānoa, and a dual BA in Theatre Arts and Computer Science from the University of Puget Sound..

Dean Lodes

A Media Specialist on the Learning Technology team of the Curriculum Research & Development Group (CRDG) and the University of Hawai‘i at Mānoa. His background in management, instructional design, classroom instruction, and multimedia development gives him a sophisticated grasp of the most effective methods for the development of educational technology. Dean is currently a PhD student in the Interdisciplinary Communication & Information Sciences program at the University of Hawaiʻi at Mānoa. He holds a Bachelor of Arts degree in Economics from the University of Wisconsin-Madison, a Masters degree in Information & Communication Technology from the University of Denver, and two Associates degrees in Computer Information Systems from the Fox Valley Technical College.

Kari K. Noe

Born and raised on Kauaʻi and is currently pursuing a MS degree in Computer Science at the University of Hawaiʻi at Mānoa, and is a research assistant at the Laboratory for Advanced Visualization & Applications (LAVA). Her research focus is in design practices and frameworks to develop interactive immersive spaces using new media technology to aid in cultural heritage transmission.  She holds a BA in Computer Science and a BA in Animation from the Academy of Creative Media at the University of Hawaiʻi at Mānoa. Her skills include programming, 2D/3D asset creation & animation, and digital art.

Anna Sikkink

Holds a BS in Computer Science and minor in Astronomy from the University of Hawaiʻi at Mānoa, and currently works as an IT Specialist for Student Housing Services at UH. She has a wide range of interests, including  software development, data visualization, video game design, and Virtual Reality. She enjoys working on projects that combine her passions and teach concepts to students of all ages. Kilo Hōkū was a perfect project in both of those areas as it made use of her computer science skills and astronomy knowledge to develop the system to teach basic Polynesian navigation using the stars in Virtual Reality.